Lecturer
His career in education began as an Assistant Lecturer at the Bandung Institute of Technology's Product Design Study Program from 2006 to 2010 for the Digital Modeling course. In 2011 he joined as a lecturer at the Visual Communication Design Study Program, Multimedia Nusantara University, then served as Head of the Study Program in 2012 and Dean of the Faculty of Art & Design in 2013. He joined as a lecturer and served as Head of the Visual Communication Design Study Program, University Pembangunan Jaya since December 2017.
3d animatioin, interaction design, design entrepreneurship
In 2000, he earned a bachelor's degree in visual communication design from Pasundan University in Bandung. Following graduation, he worked as a graphic designer in the city of Bandung. In 2004, he was appointed Creative Director at PT. Advisindo Cross Universal Vision and began teaching part-time at Pasundan University's DKV Study Program in Bandung. In 2006, he resumed his Masters studies at the Bandung Institute of Technology, where he finished in 2008. After graduation, he worked as a lecturer and Managing Director at PT. Bilindo Mediatama Makmur, an advertising firm in Bandung. He was appointed permanent faculty at Paramadina University's DKV Study Program in Jakarta in 2009. In 2011 he had the opportunity to continue his design studies at Victoria University of Wellington, New Zealand. He joined the DKV Study Program at Universitas Pembangunan Jaya from 2014 until now.
Suprapto, Ratno (2018). Logo and Visual Identity Analysis of Professional Football Clubs in Indonesia. Asia International Conference Art and Design ( AICAD ) Volume 2, Langkawi, Malaysia.
Suprapto, Ratno (2017). Ilustrasi Visual Sampul Kaset & CD (compact Disk) Musik Band-band Death Metal Di Indonesia. Idealogyjournal Volume 2. e-ISSN : 2550-214X.
Suprapto, Ratno (2017). Pendekatan Metafora Visual Dalam Gaya Pesan Iklan Televisi Unique Selling Proposition. Voleume 5, Jurnal Widyakala, e-ISSN : 2597-8624, p-ISSN : 2337-7313
Suprapto, Ratno (2019). Kajian Penggunaan Tokoh (Endorsement) Binatang Dalam Iklan. Volume 1, Juranl ADAT, ISSN 2655-741X.
Suprapto, Ratno (2019). Analisa Strategi Kreatif Pendekatan Unique Selling Proposition Dalam Iklan Nissan 4x4. Volume 2, Juranl ADAT, ISSN 2655-741X.
She earned a bachelor's degree in arts from Trisakti University in 1998 and began her career as a creative director and illustrator in print media before moving on to work as a motion graphic designer for SCTV for almost ten years. Her academic career began in 2007 as a part-time instructor at different private universities, and she later became a permanent lecturer at Universitas Pembangunan Jaya after earning a Masters in Design from Trisakti University in 2013.
-Book chapter Model program pemberdayaan Masyarakat untuk Pengentasan Kemiskinan (ADPI, 2023)
-Sustainable Design Implementation
In a Contemporary Mask Made of Waste Paper
(2022)
-Perancangan Signage Sistem bagi Laboratorium Front Office SMK Pariwisata Sumbangsih Grogoll Jakarta Barat ( Akal Jilid2 no 1 2021/3/5)
- Visual Stimulus Design for Starbismus in Preverbal Children in Serpong Area as a Prevention of Amblyopia (ICLA,
Atlantis Press 2021/3/26)
- Convash (2019) Fairy Tale Containerasa Continuous Story Telling Media, Solo, Jateng
-AICAD(2018). Building Social Interaction and Local Value on Children through Boardgame Interface, Idealogy Jurnal ISSN 2550-214X, Langkawi Malaysia
-Idealogy (2017), Awarenes the Danger Standarisation of Beauty in cosmetic advertisement Idealogy Jurnal no.2 vol 2.ISSN 2550-214X
Widyakala (2016) Video Animasi Stop Motion sebagai media pembelajaran Kampanye Tertib Berlalu lintas bagi Remaja Widyakala Jurnal no.1 vol 3.ISSN 2337-7313
His career began in 2019 as a practicing Graphic Designer at Global TV, followed by a Motion Graphics Designer at Metro TV in 2011. His teaching career began in 2013 at the Multimedia & Animation Vocational School Bina Informatika Bintaro. In 2015, he became a DKV lecturer at Tarumanagara University and Muhammadiyah University in Tangerang. Join the DKV Study Program at Universitas Pembangunan Jaya beginning in 2023.
Risandhy, Rifki. (2019). Pengembangan Video Motion Graphics Seni Tari Jaipong Kreasi. Jurnal Seni dan Reka Rancang. Vol. 01, No. 2, Hal. 291-306.
Risandhy, Rifki. (2020). Perancangan Film Animasi 2d & 3d Keanekaragaman Batik Indonesia. Jurnal Warna Rupa. Vol. 01, No. 1, Hal. 28-38.
Risandhy, Rifki. (2022). Mengidentifikasi Tantangan dan Peluang dalam Pemanfaatan Artificial Intelligence Art bagi Desainer Grafis. Jurnal Warna Rupa. Vol. 02, No. 2.
Risandhy, Rifki. (2023). Perancangan Video Motion Graphic Mengenai Dampak Artificial Intelligence dalam Art & Design. Jurnal Warna Rupa. Vol. 03, No. 2, Hal. 39-58.
Pameran RE:KARYA INTERNATIONAL VIDEO FESTIVAL (2023), “The Chaos of Beauty” IT Telkom Purwokerto.
His career started as a graphic designer & art director with more than 10 years of professional experience, working with leading companies such as Halodoc, XL Axiata, BINUS Group, Indonesian Ministry of Tourism, Morinaga-Kino, Bali United, BRI, Air Asia, etc. His interest in the field of visual branding & semiotics has developed since graduating from the master's program and moving to become a lecturer in 2021 at Bunda Mulia University & Pembangunan Jaya University. He continued to expand his knowledge, especially in the field of logos & identity, brand humanization, promotions & campaigns. His educational background includes a bachelor's degree (S1) at DKV Indonesian Computer University and a master's degree (S2) in design from Trisakti University.
Tommi, T. (2020). Analisis Semiotika Solv Sebagai Logo Baru Gojek.
Tommi, T., & Naufaldi, Z. T. (2023). Perancangan Ulang Media Kampanye Event Street Race Polda Metro Jaya untuk Mengurangi Balap Liar Remaja. Desainpedia Journal of Urban Design, Lifestyle & Behaviour, 2(1), 52-62.
Tommi, T., Saidi, A. I., Chonmaitree, T., Razak, M. R. A., & Murwonugroho, W. (2022). Humanization of Logo as a Representation of Social Values in Halodoc. JSW (Jurnal Sosiologi Walisongo), 6(1), 43-58.
Kalbuadi, G. A., Sunarya, Y. Y., & Murwonugroho, W. (2018). Kajian Attractiveness Promosi Budaya dalam Unsur Visual Atraktif Website Pariwisata BandungNG. Jurnal Seni dan Reka Rancang: Jurnal Ilmiah Magister Desain, 1(1), 19-36.
Her educational career began in 2005-2007 as a Student Assistant in the Visual Communication Design Study Program at Trisakti University. In 2007 she continued her career as a lecturer at Trisakti University, Tarumanagara University, Mercubuana University, and Persada Indonesia YAI University. Her career as a permanent lecturer began in 2011 at Bunda Mulia University until 2018. She joined again as a lecturer at Universitas Pembangunan Jaya in August 2023.
Septarina, Sri Wahyuning. (2021). An Interdisciplinary Approach: Identity Design of ‘Indonesian Cultural’ Art Studio. Bali Padma Bhuwana: Global Art Creativity Conference, Vol. 1, October, Hal. 107-113.
Septarina, Sri Wahyuning. (2020). The Role of Jayengrana in the Golek Rod Puppet Show During Javanese Succession War. IJCAS: International Journal of Culture and Art Studies. Vol. 04, No. 2, Hal. 39-43.
Septarina, Sri Wahyuning. (2020). Concept History of Yogyakarta Palace Building in Kassian Cephas Photo. IMADe Proceeding (International Conference on Multimedia, Architecture and Design), Vol. 1, October 2020, Hal. 143-148.
Septarina, Sri Wahyuning. (2019). Manuk Nom as a Java Netherland Acculturation Form of The Government Culinary Sultan HB VII-VIII (1877-1939). Jurnal Lekesan: Interdisciplinary Journal of Asia Pasific Arts. Vol. 2, No. 2, Hal. 49-53.
Septarina, Sri Wahyuning. (2018). Perancangan Desain Sistem Tanda Jalan & Tempat Wisata (Studi Kasus: Yogyakarta dan Sekitarnya). Jurnal Bahasarupa, Vol. 2, No. 1. Hal. 59-67.
Her career began after she graduated from the Bandung Institute of Technology's Bachelor's degree program in Visual Communication Design with a specialty in Multimedia. She then worked in a multimedia office while teaching at many Bandung campuses, including her alma mater. In 2010, she was awarded an outstanding Higher Education scholarship to pursue a Masters in Games and Digital Media at ITB and Sangmyung University in South Korea. After earning her Masters degree, she worked in the design sector in Jakarta before returning to teach at numerous campuses in Jakarta.